Here is a list of all functions with links to the classes they belong to:
- i -
- ident() : sead::Matrix22< T >, sead::Matrix33< T >, sead::Matrix34< T >, sead::Matrix44< T >
- IDisposer() : sead::IDisposer
- IDisposer::IDisposer() : sead::Heap
- IDisposer::~IDisposer() : sead::Heap
- idx2deg() : sead::MathCalcCommon< T >
- idx2rad() : sead::MathCalcCommon< T >
- INamable() : sead::INamable
- INamedObj() : agl::utl::INamedObj
- INamedObjIndex() : agl::utl::INamedObjIndex
- INamedObjMgr() : agl::utl::INamedObjMgr
- include() : sead::SafeStringBase< CharType >
- increment() : sead::AtomicBase32< T >, sead::AtomicBase64< T >
- Index() : agl::env::EnvObj::Index
- indexOf() : sead::ListImpl, sead::ObjList< T >, sead::OffsetList< T >, sead::PtrArray< T >, sead::PtrArrayImpl, sead::TList< T >
- IndexStream() : agl::IndexStream
- infinity() : sead::MathCalcCommon< T >
- init() : agl::g3d::MaterialEx, sead::FreeList, sead::Random
- init_() : sead::ListNode
- InitArg() : agl::env::EnvObjMgr::InitArg
- initBorderColor_() : agl::TextureSampler
- initDepthComp_() : agl::TextureSampler
- initFilter_() : agl::TextureSampler
- initialize() : agl::detail::ShaderHolder, agl::driver::GX2Resource, agl::env::DirectionalLight, agl::env::EnvObj, agl::env::EnvObjMgr, agl::env::EnvObjMgr::TypeNode, agl::env::HemisphereLight, agl::g3d::TextureDataInitializerG3D, agl::lght::LightMapMgr, agl::lyr::Layer, agl::pfx::DepthOfField, agl::ShaderProgram, agl::ShaderProgram::VariationBuffer, agl::ShaderProgramArchive::ShaderProgramEx, agl::ShaderProgramArchive::ShaderSource, agl::TextureData, agl::TextureDataInitializerRAW, agl::utl::INamedObjMgr::Group, agl::utl::INamedObjMgr, agl::utl::Parameter< T >, agl::utl::PrimitiveShape, agl::utl::PrimitiveTexture, agl::utl::VertexAttributeHolder, sead::Arena, sead::AudioPlayer, sead::AudioPlayerCafe, sead::AudioSystem, sead::AudioSystemCafe, sead::ControllerMgr, sead::DisplayBuffer, sead::Event, sead::ForegroundBucketMgr, sead::Framework, sead::GameFramework, sead::GameFrameworkCafe, sead::Graphics, sead::HashCRC32, sead::HeapMgr, sead::SZSDecompressor::DecompContext, sead::TaskMgr, sead::ThreadMgr
- initialize3D() : agl::TextureData
- initialize_() : agl::env::EnvObj, agl::lght::LightMap, agl::RenderBuffer, agl::TextureData, sead::FrameHeap
- InitializeArg() : sead::Framework::InitializeArg, sead::TaskMgr::InitializeArg
- initializeArray() : agl::TextureData
- initializeCubeMap() : agl::TextureData
- initializeCubeMapArray() : agl::TextureData
- initializeDefault() : sead::ControllerMgr
- initializeFromSurface() : agl::detail::TextureDataUtil, agl::TextureData
- initializeGraphicsSystem() : sead::GameFrameworkCafe
- initializeImpl() : sead::Graphics
- initializeImpl_() : sead::DisplayBuffer, sead::DisplayBufferCafe, sead::HeapMgr
- initializeListNode() : agl::utl::ParameterBase
- initializeMipLevelTexture_() : agl::utl::PrimitiveTexture
- initializeMultiSample() : agl::TextureData
- initializeNw_() : sead::AudioSystem, sead::AudioSystemCafe
- initializeRenderBuffer_() : agl::lght::LightMap
- initializeSdk_() : sead::AudioSystem, sead::AudioSystemCafe
- initializeSize_() : agl::TextureData
- initializeTexture_() : agl::lght::LightMap
- initIndex_() : agl::pfx::DepthOfField
- initLayer_() : agl::lyr::Renderer
- initMainThread_() : sead::ThreadMgr
- initMipParam_() : agl::TextureSampler
- initOffset() : sead::OffsetList< T >
- initRegs_() : agl::RenderTargetColor, agl::RenderTargetDepth, agl::TextureSampler
- initRun_() : sead::Framework, sead::GameFrameworkCafe
- initStackCheck_() : sead::Thread
- initTexture_() : agl::TextureSampler
- initVertex_() : agl::pfx::DepthOfField
- initWrap_() : agl::TextureSampler
- insert() : sead::ObjArray< T >, sead::PtrArray< T >, sead::PtrArrayImpl, sead::StrTreeMap< KeyStrN, Value >, sead::TreeMap< Key, Value >, sead::TreeMapImpl< Key >
- insertAfter() : sead::ListImpl, sead::OffsetList< T >, sead::TList< T >
- insertAfterSelf() : sead::TreeNode, sead::TTreeNode< T >
- insertArray() : sead::PtrArrayImpl
- insertBack() : sead::TListNode< T >
- insertBack_() : sead::ListNode
- insertBefore() : sead::ListImpl, sead::OffsetList< T >, sead::TList< T >
- insertBeforeSelf() : sead::TreeNode, sead::TTreeNode< T >
- insertFront() : sead::TListNode< T >
- insertFront_() : sead::ListNode
- instance() : sead::ForegroundBucketMgr, sead::Graphics, sead::GraphicsCafe, sead::HeapMgr
- Interface() : sead::RuntimeTypeInfo::Interface
- interpolateToF32() : sead::hostio::Curve< T >, sead::hostio::ICurve
- interpolateToVec2f() : sead::hostio::Curve< T >, sead::hostio::ICurve
- inv() : sead::MathCalcCommon< T >
- invalidateGPUCache() : agl::RenderTargetColor, agl::RenderTargetDepth, agl::TextureData
- inverse() : sead::Matrix22CalcCommon< T >, sead::Matrix33CalcCommon< T >, sead::Matrix34CalcCommon< T >, sead::Matrix44CalcCommon< T >
- inverse33() : sead::Matrix34CalcCommon< T >
- inverseTranspose() : sead::Matrix22CalcCommon< T >, sead::Matrix33CalcCommon< T >, sead::Matrix34CalcCommon< T >, sead::Matrix44CalcCommon< T >
- invoke() : agl::lyr::DrawMethod, sead::Delegate1< T, A >, sead::Delegate1< void, A >, sead::Delegate1Const< T, A >, sead::Delegate2< T, A1, A2 >, sead::Delegate2< void, A1, A2 >, sead::Delegate2Const< T, A1, A2 >, sead::Delegate< T >, sead::DelegateConst< T >, sead::IDelegate1< A >, sead::IDelegate2< A1, A2 >, sead::IDelegate
- invoke_() : sead::DelegateEvent< T >::Slot
- IParameterIO() : agl::utl::IParameterIO
- IParameterList() : agl::utl::IParameterList
- IParameterObj() : agl::utl::IParameterObj
- isAdjustable() : sead::FrameHeap, sead::Heap, sead::UnitHeap
- isAligned() : sead::PtrUtil
- isAlignedN() : sead::PtrUtil
- isAlignedPow2() : sead::PtrUtil
- isApply() : agl::utl::IParameterList, agl::utl::ResParameter
- isApply_() : agl::env::EnvObjSet::Ref, agl::utl::IParameterList, agl::utl::IParameterObj
- isAvailable() : sead::FileDevice
- isBitOn() : sead::AtomicBase32< T >, sead::AtomicBase64< T >
- isBufferReady() : sead::Buffer< T >, sead::ObjList< T >, sead::PtrArrayImpl, sead::RingBuffer< T >, sead::StrTreeMap< KeyStrN, Value >, sead::TreeMap< Key, Value >
- isCompressed() : agl::TextureFormatInfo
- IsConnected() : nw::eftvw::ToolConnecter
- isConnected() : sead::CafeDRCController, sead::CafeRemoteController, sead::Controller
- isConnectedToDelegateEvent() : sead::DelegateEvent< T >::Slot
- isContainedInAnyHeap() : sead::HeapMgr
- isContextValid_() : agl::utl::DynamicTextureAllocator
- isCrossingMemoryBoundary() : sead::AudioSoundHeapCafe
- isDerived() : sead::RuntimeTypeInfo::Derive< Super >, sead::RuntimeTypeInfo::Interface, sead::RuntimeTypeInfo::Root
- isDisplayList_() : agl::lyr::Renderer
- isDone() : sead::Thread
- isEmpty() : agl::DisplayList, sead::ListImpl, sead::PtrArrayImpl, sead::RingBuffer< T >, sead::SafeStringBase< CharType >, sead::StrTreeMap< KeyStrN, Value >, sead::TreeMap< Key, Value >
- isEnable() : agl::env::EnvObj, agl::lyr::RenderStep, agl::pfx::DepthOfField, agl::VertexBuffer, sead::AccelerometerAddon
- isEnableCL() : sead::CafeRemoteController
- isEnableHostIO() : agl::env::EnvObj
- isEnableLock() : sead::Heap
- isEnableWarning() : sead::Heap
- isEOF() : sead::RamStreamSrc, sead::Stream, sead::StreamSrc
- isEqual() : sead::SafeStringBase< CharType >, sead::Vector2CalcCommon< T >, sead::Vector3CalcCommon< T >, sead::Vector4CalcCommon< T >
- isExistDirectory() : sead::FileDevice
- isExistFile() : sead::FileDevice
- isFinishedClearEffect() : sead::AudioSystem, sead::AudioSystemCafe
- isFloat() : agl::TextureFormatInfo
- isFreeable() : sead::FrameHeap, sead::Heap, sead::UnitHeap
- isFull() : sead::ObjList< T >, sead::PtrArrayImpl, sead::RingBuffer< T >, sead::StrTreeMap< KeyStrN, Value >, sead::TreeMap< Key, Value >
- isGroup() : agl::utl::INamedObjMgr
- isHeap() : sead::MemUtil
- isHold() : sead::ControllerBase
- isHoldAll() : sead::ControllerBase
- isHorizontal() : sead::PrimitiveRenderer::QuadArg
- isHostIOEnabled() : agl::env::EnvObj, agl::utl::INamedObj
- isIdle_() : sead::Controller, sead::ControllerWrapperBase
- isIdleBase_() : sead::ControllerBase
- isInclude() : sead::Arena, sead::FrameHeap, sead::Heap, sead::PtrUtil, sead::UnitHeap
- isInfinity() : sead::MathCalcCommon< T >
- isInitialized() : sead::HeapMgr
- isInside() : sead::BoundBox2< T >, sead::BoundBox3< T >
- isIntersect1d() : sead::MathCalcCommon< T >
- isLeaf() : sead::TreeNode
- isLinked() : sead::ListNode
- isMainThread() : sead::ThreadMgr
- isMatchDevice_() : sead::FileDevice, sead::MainFileDevice
- isMultiplePow2() : sead::MathCalcCommon< T >
- isNan() : sead::MathCalcCommon< T >
- isNodeLinked() : sead::ObjList< T >, sead::OffsetList< T >, sead::TList< T >
- isNormalized() : agl::TextureFormatInfo
- isNull() : sead::ResourcePtr
- isOff() : sead::BitFlag< T >
- isOffBit() : sead::BitFlag< T >
- isOn() : sead::BitFlag< T >, sead::CoreIdMask
- isOnAll() : sead::BitFlag< T >
- isOnBit() : sead::BitFlag< T >
- isOpen() : sead::HandleBase
- isOverwrapperd() : agl::utl::TextureMemoryAllocator
- isPatternEnable() : sead::PatternRumbleAddon
- IsPause() : nw::eftvw::ViewerSystem
- isPointerOffNow() : sead::ControllerBase
- isPointerOn() : sead::ControllerBase
- isPointerOnNow() : sead::ControllerBase
- isPointerUnkFlag3() : sead::ControllerBase
- isPow2() : sead::MathCalcCommon< T >
- isRangeValid() : sead::Buffer< T >
- isRed() : sead::TreeMapImpl< Key >
- isRelease() : sead::ControllerBase
- isRenderStepGPUCalc() : agl::lyr::Layer
- isRenderStepNoDependency() : agl::lyr::Layer
- isRepeat() : sead::ControllerBase
- isResizable() : sead::FrameHeap, sead::Heap, sead::UnitHeap
- isRoot() : sead::TreeNode
- isScreenShotBusy() : sead::GameFramework
- isSRGB() : agl::TextureFormatInfo
- isStack() : sead::MemUtil
- isTrig() : sead::ControllerBase
- isTrigWithRepeat() : sead::ControllerBase
- isUndef() : sead::BoundBox2< T >, sead::BoundBox3< T >
- isUnprintableChar_() : sead::BufferedSafeStringBase< CharType >
- isUnsigned() : agl::TextureFormatInfo
- isUsableAsRenderTargetColor() : agl::TextureFormatInfo
- isUsableAsRenderTargetDepth() : agl::TextureFormatInfo
- isValid() : agl::AttributeLocation, agl::ResCommon< _DataType >, agl::ShaderLocation, agl::ShaderProgramArchive
- isValid_() : agl::utl::DynamicTextureAllocator
- isVariationEnable() : agl::ResShaderSymbol
- isZero() : sead::BitFlag< T >, sead::MathCalcCommon< T >
- iterator() : agl::ResArray< Type >::iterator, sead::Buffer< T >::iterator, sead::ObjArray< T >::iterator, sead::ObjList< T >::iterator, sead::OffsetList< T >::iterator, sead::PtrArray< T >::iterator, sead::RingBuffer< T >::iterator, sead::SafeArray< T, N >::iterator, sead::SafeStringBase< CharType >::iterator, sead::TList< T >::iterator
- IWNamable() : sead::IWNamable