Here is a list of all functions with links to the classes they belong to:
- c -
- CafeContentFileDevice() : sead::CafeContentFileDevice
- CafeDRCController() : sead::CafeDRCController
- CafeDRCPatternRumbleAddon() : sead::CafeDRCPatternRumbleAddon
- CafeFSAFileDevice() : sead::CafeFSAFileDevice
- CafeFSNativePathFileDevice() : sead::CafeFSNativePathFileDevice
- CafeHostIOFileDevice() : sead::CafeHostIOFileDevice
- CafeRemoteController() : sead::CafeRemoteController
- CafeRemotePatternRumbleAddon() : sead::CafeRemotePatternRumbleAddon
- CafeSDFileDevice() : sead::CafeSDFileDevice
- cafeThreadFunc_() : sead::Thread
- CafeVPadDevice() : sead::CafeVPadDevice
- CafeWPadDevice() : sead::CafeWPadDevice
- calc() : agl::lyr::Layer, sead::AudioPlayer, sead::AudioPlayerCafe, sead::CafeDRCPatternRumbleAddon, sead::CafeVPadDevice, sead::CafeWPadDevice, sead::CalculateTask, sead::ControlDevice, sead::Controller, sead::ControllerAddon, sead::ControllerMgr, sead::ControllerWrapper, sead::ControllerWrapperBase, sead::DualScreenMethodTreeMgr, sead::PatternRumbleAddon
- calc_() : sead::DelegateThread, sead::Thread
- calcCompileSource() : agl::ShaderCompileInfo
- calcCreation_() : sead::TaskMgr
- calcDestruction_() : sead::TaskMgr
- calcEmitter() : sead::ptcl::PtclSystem
- calcFps() : sead::GameFramework, sead::GameFrameworkCafe
- calcHash() : agl::utl::ParameterBase, sead::HashCRC32
- calcImpl_() : sead::CafeDRCController, sead::CafeRemoteController, sead::Controller
- calcLength() : sead::SafeStringBase< CharType >
- calcNearClipHeight_() : sead::PerspectiveProjection
- calcNearClipWidth_() : sead::PerspectiveProjection
- calcRealIndex() : sead::RingBuffer< T >
- calcSizeAndAlignment() : agl::detail::TextureDataUtil
- calcStackUsedSizePeak() : sead::Thread
- CalculateTask() : sead::CalculateTask
- calculateWorkBufferSize() : sead::ObjArray< T >
- calcVariationIndex() : agl::ShaderProgram::VariationBuffer
- call() : agl::DisplayList, sead::MethodTreeNode, sead::StrTreeMap< KeyStrN, Value >::ForEachConstContext< T >, sead::TreeMap< Key, Value >::ForEachConstContext< T >
- callbackInvalidVersion_() : agl::utl::IParameterIO
- callbackLoadData() : agl::env::DirectionalLight, agl::env::EnvObj
- callbackNotAppliable_() : agl::lght::LightMap, agl::utl::IParameterList
- callbackSyncIndexToName() : agl::env::EnvObjSet, agl::utl::INamedObjIndexCallback
- callbackSyncNameToIndex() : agl::env::EnvObjSet, agl::utl::INamedObjIndexCallback
- callCreateCallback_() : sead::HeapMgr
- Camera() : sead::Camera
- cameraPosToScreenPos() : sead::Projection
- cameraPosToWorldPosByMatrix() : sead::Camera
- cAtanTbl() : sead::MathCalcCommon< T >
- ceil() : sead::MathCalcCommon< T >
- cEmptyString() : sead::SafeStringBase< CharType >
- change() : sead::BitFlag< T >
- changeBit() : sead::BitFlag< T >
- changeDir() : sead::CafeFSAFileDevice
- changeShaderMode() : agl::ShaderProgram
- changeTaskState_() : sead::TaskMgr
- chase() : sead::MathCalcCommon< T >
- chaseAngle() : sead::MathCalcCommon< T >
- chaseAngleIdx() : sead::MathCalcCommon< T >
- checkAccessThread_() : sead::Heap
- checkAndUpdate() : agl::sdw::DepthShadow
- checkInsert() : sead::PtrArrayImpl
- checkLinks() : sead::ListImpl
- checkStackOverFlow() : sead::Thread
- child() : sead::TTreeNode< T >
- childBegin() : sead::Heap, sead::TTreeNode< T >
- childConstBegin() : sead::TTreeNode< T >
- childConstEnd() : sead::TTreeNode< T >
- childEnd() : sead::Heap, sead::TTreeNode< T >
- childSize() : sead::Heap
- chomp() : sead::BufferedSafeStringBase< CharType >
- chop() : sead::BufferedSafeStringBase< CharType >
- chopMatchedChar() : sead::BufferedSafeStringBase< CharType >
- chopUnprintableAsciiChar() : sead::BufferedSafeStringBase< CharType >
- clamp2() : sead::MathCalcCommon< T >
- clampMax() : sead::MathCalcCommon< T >
- clampMin() : sead::MathCalcCommon< T >
- cleanUp() : agl::ShaderProgram, agl::utl::DebugTexturePage, agl::VertexAttribute
- cleanup() : sead::FreeList
- cleanUp_() : agl::IndexStream, agl::VertexBuffer
- clear() : agl::DisplayList, agl::g3d::ModelShaderAttribute, agl::RenderBuffer, sead::BufferedSafeStringBase< CharType >, sead::CoreIdMask, sead::FrameBuffer, sead::FrameBufferCafe, sead::ListImpl, sead::ObjArray< T >, sead::ObjList< T >, sead::OffsetList< T >, sead::PtrArrayImpl, sead::RingBuffer< T >, sead::StrTreeMap< KeyStrN, Value >, sead::TList< T >, sead::TreeMap< Key, Value >
- clear_() : agl::env::EnvObj, agl::g3d::ModelShaderAssign
- clearChildLinksRecursively_() : sead::TreeNode
- clearEffect() : sead::AudioSystem, sead::AudioSystemCafe
- clearFrameBuffers_() : sead::GameFrameworkCafe
- clearLinks() : sead::TreeNode
- clearMacro() : agl::ShaderCompileInfo
- clearMRT() : sead::FrameBuffer
- clearResource() : sead::ptcl::PtclSystem
- clearSoundFrameCallback() : sead::AudioSystem, sead::AudioSystemCafe
- clearVariation() : agl::ShaderCompileInfo
- cLineBreakChar() : sead::SafeStringBase< CharType >
- clone() : agl::utl::Parameter< T >, agl::utl::ParameterBase, agl::utl::ParameterCurve< N >, sead::Delegate< T >, sead::DelegateConst< T >, sead::IDelegate
- close() : agl::detail::FileIOMgr, sead::DirectoryHandle, sead::FileDevice, sead::FileHandle
- closeDirectory() : sead::ArchiveRes, sead::FileDevice
- closeDirectoryImpl_() : sead::ArchiveRes, sead::SharcArchiveRes
- cNullChar() : sead::SafeStringBase< CharType >
- Color4f() : sead::Color4f
- compare() : agl::lyr::DrawMethod, agl::utl::INamedObjMgr::Group, sead::MemUtil, sead::ObjArray< T >, sead::PtrArray< T >, sead::PtrArrayImpl, sead::SafeStringBase< CharType >, sead::TreeMapKeyImpl< Key >
- compareAndSwap() : sead::AtomicBase32< T >, sead::AtomicBase64< T >, sead::AtomicPtr< T >
- compareAndSwapAndGetOriginal() : sead::AtomicBase32< T >, sead::AtomicBase64< T >, sead::AtomicPtr< T >
- comparen() : sead::SafeStringBase< CharType >
- compareT() : sead::Buffer< T >, sead::ObjArray< T >, sead::ObjList< T >, sead::OffsetList< T >, sead::PtrArray< T >, sead::TList< T >
- ConditionalScopedLock() : sead::ConditionalScopedLock< T >
- Config() : sead::ptcl::Config
- configure() : sead::CoreInfo
- connect() : sead::DelegateEvent< T >
- constBegin() : agl::ResArray< Type >, agl::utl::ResParameterObj, sead::Buffer< T >, sead::ObjArray< T >, sead::ObjList< T >, sead::OffsetList< T >, sead::PtrArray< T >, sead::SafeArray< T, N >, sead::SafeArray< T, 0 >, sead::ThreadMgr, sead::TList< T >, sead::UnsafeArray< T, N >
- constEnd() : agl::ResArray< Type >, agl::utl::ResParameterObj, sead::Buffer< T >, sead::ObjArray< T >, sead::ObjList< T >, sead::OffsetList< T >, sead::PtrArray< T >, sead::SafeArray< T, N >, sead::SafeArray< T, 0 >, sead::ThreadMgr, sead::TList< T >, sead::UnsafeArray< T, N >
- constIterator() : agl::ResArray< Type >::constIterator, sead::Buffer< T >::constIterator, sead::ObjArray< T >::constIterator, sead::ObjList< T >::constIterator, sead::OffsetList< T >::constIterator, sead::PtrArray< T >::constIterator, sead::SafeArray< T, N >::constIterator, sead::TList< T >::constIterator
- ConstructArg() : sead::ControllerMgr::ConstructArg
- constructList() : agl::env::EnvObjMgr, agl::utl::INamedObjMgr
- constructList_() : agl::lght::LightMapMgr
- constructListByGroup() : agl::utl::INamedObjMgr
- constructListByName() : agl::utl::INamedObjMgr
- constructMemory_() : agl::lght::LightMap, agl::lght::LightMapMgr
- contains() : sead::StrTreeMap< KeyStrN, Value >, sead::TreeMap< Key, Value >, sead::TreeMapImpl< Key >
- ControlDevice() : sead::ControlDevice
- Controller() : sead::Controller
- ControllerAddon() : sead::ControllerAddon
- ControllerBase() : sead::ControllerBase
- ControllerMgr() : sead::ControllerMgr
- ControllerWrapper() : sead::ControllerWrapper
- ControllerWrapperBase() : sead::ControllerWrapperBase
- convertF32() : sead::Endian
- convertFromMultiByteString() : sead::BufferedSafeStringBase< CharType >
- convertFromOtherType_() : sead::BufferedSafeStringBase< CharType >
- convertFromWideCharString() : sead::BufferedSafeStringBase< CharType >
- convertPathToEntryID() : sead::ArchiveRes
- convertPathToEntryIDImpl_() : sead::ArchiveRes, sead::SharcArchiveRes
- convertPathWinToFSA_() : sead::CafeHostIOFileDevice
- ConvertPriorityPlatformToSead() : sead::ThreadUtil
- ConvertPrioritySeadToPlatform() : sead::ThreadUtil
- convertS16() : sead::Endian
- convertS32() : sead::Endian
- convertS64() : sead::Endian
- convertS8() : sead::Endian
- convertToResTexture() : agl::g3d::TextureUtilG3D
- convertU16() : sead::Endian
- convertU32() : sead::Endian
- convertU64() : sead::Endian
- convertU8() : sead::Endian
- convFormatAGLToGX2() : agl::detail::TextureDataUtil, agl::TextureFormatInfo
- convFormatGX2ToAGL() : agl::detail::TextureDataUtil, agl::TextureFormatInfo
- copy() : agl::utl::ParameterBase, agl::utl::ParameterCurve< N >, sead::BufferedSafeStringBase< CharType >, sead::Matrix22CalcCommon< T >, sead::Matrix33CalcCommon< T >, sead::Matrix34CalcCommon< T >, sead::Matrix44CalcCommon< T >, sead::MemUtil
- copyAlign32() : sead::MemUtil
- copyAt() : sead::BufferedSafeStringBase< CharType >
- copyLerp() : agl::utl::ParameterBase
- copyLerp_() : agl::utl::ParameterBase
- copyOverlap() : sead::MemUtil
- copyRepeatSetting() : sead::ControllerWrapperBase
- copyTo() : agl::TextureData
- copyTo_() : agl::TextureData
- copyToAll() : agl::TextureData
- copyToDisplayBuffer() : agl::RenderBuffer, agl::RenderTargetColor, sead::FrameBuffer, sead::FrameBufferCafe
- copyToDRC_() : sead::GameFrameworkCafe
- copyToTV_() : sead::GameFrameworkCafe
- copyUnsafe() : agl::utl::ParameterBase, agl::utl::ParameterCurve< N >
- CoreId() : sead::CoreId
- CoreIdMask() : sead::CoreIdMask
- cos() : sead::MathCalcCommon< T >
- cosIdx() : sead::MathCalcCommon< T >
- countChildren() : sead::TreeNode
- countContinuousOffBitFromRight() : sead::BitFlag< T >, sead::BitFlagUtil
- countContinuousOffBitFromRight64() : sead::BitFlagUtil
- countOnBit() : sead::BitFlag< T >, sead::BitFlagUtil
- countOnBit64() : sead::BitFlagUtil
- countOnBits() : sead::CoreIdMask
- countRightOnBit() : sead::BitFlag< T >, sead::BitFlagUtil
- countRightOnBit64() : sead::BitFlagUtil
- CPUTexture() : agl::lght::LightMapMgr::CPUTexture
- create() : agl::g3d::ModelShaderAssign, agl::g3d::ModelShaderAttribute, agl::ShaderCompileInfo, agl::ShaderProgram::VariationBuffer, agl::UniformBlock, agl::VertexAttribute, sead::DirectResource, sead::DirectResourceFactoryBase, sead::ExpHeap, sead::ResourceFactory, sead::SeparateHeap, sead::TaskClassID
- create_() : sead::AudioSoundHeapCafe
- CreateArg() : agl::lght::LightMapMgr::CreateArg, sead::GameFrameworkCafe::CreateArg, sead::ResourceMgr::CreateArg, sead::TaskBase::CreateArg
- createAttribute() : agl::ShaderProgram
- createControllerMgr() : sead::GameFramework
- createDividedProjection() : sead::FrustumProjection, sead::OrthoProjection, sead::PerspectiveProjection
- createEmitterSetID() : sead::ptcl::PtclSystem
- createEx() : agl::g3d::ModelEx
- createHeap_() : sead::TaskMgr
- createHostIOMgr() : sead::GameFramework
- createInfLoopChecker() : sead::GameFramework
- createInstance() : agl::env::EnvObj::TypeToID< T >
- createLayer() : agl::lyr::Renderer
- createMacro() : agl::ShaderProgram::VariationBuffer
- createMethodTreeMgr_() : sead::Framework, sead::GameFrameworkCafe
- createNormalMap_() : agl::lght::LightMapMgr
- createPadMaskFromControllerPadMask_() : sead::ControllerWrapper
- createProcessMeter() : sead::GameFramework
- createRawText() : agl::detail::ShaderTextUtil
- createRootHeap_() : sead::HeapMgr
- createSamplerLocation() : agl::ShaderProgram
- createSeadMenuMgr() : sead::GameFramework
- createSingletonTaskSync() : sead::TaskMgr
- createStickCrossMask_() : sead::ControllerBase
- CreateSystemTaskArg() : sead::Framework::CreateSystemTaskArg
- createSystemTasks() : sead::Framework, sead::GameFramework
- createTaskSync() : sead::TaskMgr
- createUniform() : agl::ShaderProgram
- createUniformBlock() : agl::ShaderProgram
- createVacancy() : sead::PtrArrayImpl
- createVariation() : agl::ShaderProgram
- createVariationBuffer() : agl::ShaderProgram
- createVariationMacro() : agl::ShaderProgram
- createWithOption() : agl::ShaderProgramArchive
- CriticalSection() : sead::CriticalSection
- cross() : sead::Vector3CalcCommon< T >
- cSinCosTbl() : sead::MathCalcCommon< T >
- cstr() : sead::SafeStringBase< CharType >
- CubeArg() : sead::PrimitiveRenderer::CubeArg
- CurrentHeapSetter() : sead::CurrentHeapSetter
- Curve() : sead::hostio::Curve< T >