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sead::GameFrameworkCafe Member List

This is the complete list of members for sead::GameFrameworkCafe, including all inherited members.

calcFps() overridesead::GameFrameworkCafeinlinevirtual
cDisplayState_Hide enum valuesead::GameFrameworkprotected
cDisplayState_Ready enum valuesead::GameFrameworkprotected
cDisplayState_Show enum valuesead::GameFrameworkprotected
cDrawOrder_DRC_TV enum valuesead::GameFrameworkCafe
cDrawOrder_Num enum valuesead::GameFrameworkCafe
cDrawOrder_TV_DRC enum valuesead::GameFrameworkCafe
cGpuCounter_DRCDrawBegin enum valuesead::GameFrameworkCafeprotected
cGpuCounter_DRCDrawEnd enum valuesead::GameFrameworkCafeprotected
cGpuCounter_NumMax enum valuesead::GameFrameworkCafeprotected
cGpuCounter_TVDrawBegin enum valuesead::GameFrameworkCafeprotected
cGpuCounter_TVDrawEnd enum valuesead::GameFrameworkCafeprotected
cGpuCounterSizesead::GameFrameworkCafeprotectedstatic
clearFrameBuffers_(s32 method_type)sead::GameFrameworkCafeprotectedvirtual
copyToDRC_()sead::GameFrameworkCafeprotected
copyToTV_()sead::GameFrameworkCafeprotected
cProcessPriority_High enum valuesead::Framework
cProcessPriority_Idle enum valuesead::Framework
cProcessPriority_Normal enum valuesead::Framework
cProcessPriority_RealTime enum valuesead::Framework
createControllerMgr(TaskBase *root_task)sead::GameFrameworkvirtual
createHostIOMgr(TaskBase *root_task, HostIOMgr::Parameter *param)sead::GameFrameworkvirtual
createInfLoopChecker(TaskBase *root_task, const TickSpan &span)sead::GameFrameworkvirtual
createMethodTreeMgr_(Heap *) overridesead::GameFrameworkCafeprotectedvirtual
createProcessMeter(TaskBase *root_task)sead::GameFrameworkvirtual
createSeadMenuMgr(TaskBase *root_task)sead::GameFrameworkvirtual
createSystemTasks(TaskBase *root_task, const CreateSystemTaskArg &arg) overridesead::GameFrameworkvirtual
DeferredCopyCallback typedefsead::GameFrameworkCafe
DisplayState enum namesead::GameFrameworkprotected
drawDRC_()sead::GameFrameworkCafeprotected
DrawOrder enum namesead::GameFrameworkCafe
drawTV_()sead::GameFrameworkCafeprotected
Framework()sead::Framework
GameFramework()sead::GameFramework
GameFrameworkCafe(const CreateArg &arg)sead::GameFrameworkCafe
getMethodFrameBuffer(s32 method_type) const overridesead::GameFrameworkCafevirtual
getMethodLogicalFrameBuffer(s32 method_type) const overridesead::GameFrameworkCafevirtual
getMethodTreeMgr()sead::Frameworkinline
getTaskMgr()sead::Frameworkinline
gpuMesureEnd_()sead::GameFrameworkCafeprotected
initialize(const InitializeArg &arg)sead::GameFrameworkCafestatic
initializeGraphicsSystem(Heap *heap, s32 argc=0, char **argv=nullptr, const Vector2f &tv_virtual_fb_size=Vector2f::zero, const Vector2f &drc_virtual_fb_size=Vector2f(854.0f, 480.0f), Heap *heap_for_display_buffer=nullptr)sead::GameFrameworkCafe
initRun_(Heap *) overridesead::GameFrameworkCafeprotectedvirtual
isScreenShotBusy()sead::GameFrameworkinlinevirtual
mainLoop_()sead::GameFrameworkCafeprotectedvirtual
mArgsead::GameFrameworkCafeprotected
mCalcMetersead::GameFrameworkprotected
mCheckerThreadsead::GameFrameworkprotected
mColorBuffersead::GameFrameworkCafeprotected
mColorBufferDRCsead::GameFrameworkCafeprotected
mCommandBuffersead::GameFrameworkCafeprotected
mCopyPostDrawAllsead::GameFrameworkCafeprotected
mDefaultFrameBuffersead::GameFrameworkCafeprotected
mDefaultFrameBufferDRCsead::GameFrameworkCafeprotected
mDeferredCopyCallbacksead::GameFrameworkCafeprotected
mDepthBuffersead::GameFrameworkCafeprotected
mDepthBufferDRCsead::GameFrameworkCafeprotected
mDisplayBuffersead::GameFrameworkCafeprotected
mDisplayBufferDRCsead::GameFrameworkCafeprotected
mDisplayStatesead::GameFrameworkprotected
mDrawMetersead::GameFrameworkprotected
mDrawOrdersead::GameFrameworkCafeprotected
mFlagsead::GameFrameworkCafeprotected
mFrameBuffersead::GameFrameworkCafeprotected
mFrameBufferDRCsead::GameFrameworkCafeprotected
mFrameSpansead::GameFrameworkCafeprotected
mGpuCounterssead::GameFrameworkCafeprotected
mGPUMetersead::GameFrameworkprotected
mLastFrameBeginsead::GameFrameworkCafeprotected
mLogicalFrameBuffersead::GameFrameworkCafeprotected
mLogicalFrameBufferDRCsead::GameFrameworkCafeprotected
mMethodTreeMgrsead::Frameworkprotected
mMethodTreeMgrHeapsead::Frameworkprotected
mReserveResetsead::Frameworkprotected
mResetEventsead::Frameworkprotected
mResetParametersead::Frameworkprotected
mTaskMgrsead::Frameworkprotected
procCalc_()sead::GameFrameworkCafeprotectedvirtual
procDraw_()sead::GameFrameworkCafeprotectedvirtual
ProcessPriority enum namesead::Framework
procFrame_()sead::GameFrameworkCafeprotectedvirtual
procReset_()sead::Frameworkprotectedvirtual
reserveReset(void *param)sead::Frameworkinlinevirtual
ResetEvent typedefsead::Frameworkprotected
run(Heap *heap, const TaskBase::CreateArg &root_create_arg, const RunArg &run_arg)sead::Frameworkvirtual
runImpl_() overridesead::GameFrameworkCafeprotectedvirtual
saveScreenShot(const SafeString &)sead::GameFrameworkinlinevirtual
setCaption(const SafeString &caption)sead::GameFrameworkCafeinlinevirtual
setCopyPostDrawAll(bool b)sead::GameFrameworkCafeinline
setDeferredCopyCallback(DeferredCopyCallback callback)sead::GameFrameworkCafeinline
setProcessPriority(ProcessPriority)sead::Frameworkinlinevirtual
setVBlankWaitInterval(u32 wait_vblank)sead::GameFrameworkCafe
startDisplay()sead::GameFramework
swapBuffer_()sead::GameFrameworkCafeprotectedvirtual
waitForNextFrame_()sead::GameFrameworkCafeprotectedvirtual
waitStartDisplayLoop_()sead::GameFrameworkprotectedvirtual
~Framework()sead::Frameworkvirtual
~GameFramework()sead::GameFrameworkvirtual
~GameFrameworkCafe()sead::GameFrameworkCafevirtual