| calcFps() override | sead::GameFrameworkCafe | inlinevirtual |
| cDisplayState_Hide enum value | sead::GameFramework | protected |
| cDisplayState_Ready enum value | sead::GameFramework | protected |
| cDisplayState_Show enum value | sead::GameFramework | protected |
| cDrawOrder_DRC_TV enum value | sead::GameFrameworkCafe | |
| cDrawOrder_Num enum value | sead::GameFrameworkCafe | |
| cDrawOrder_TV_DRC enum value | sead::GameFrameworkCafe | |
| cGpuCounter_DRCDrawBegin enum value | sead::GameFrameworkCafe | protected |
| cGpuCounter_DRCDrawEnd enum value | sead::GameFrameworkCafe | protected |
| cGpuCounter_NumMax enum value | sead::GameFrameworkCafe | protected |
| cGpuCounter_TVDrawBegin enum value | sead::GameFrameworkCafe | protected |
| cGpuCounter_TVDrawEnd enum value | sead::GameFrameworkCafe | protected |
| cGpuCounterSize | sead::GameFrameworkCafe | protectedstatic |
| clearFrameBuffers_(s32 method_type) | sead::GameFrameworkCafe | protectedvirtual |
| copyToDRC_() | sead::GameFrameworkCafe | protected |
| copyToTV_() | sead::GameFrameworkCafe | protected |
| cProcessPriority_High enum value | sead::Framework | |
| cProcessPriority_Idle enum value | sead::Framework | |
| cProcessPriority_Normal enum value | sead::Framework | |
| cProcessPriority_RealTime enum value | sead::Framework | |
| createControllerMgr(TaskBase *root_task) | sead::GameFramework | virtual |
| createHostIOMgr(TaskBase *root_task, HostIOMgr::Parameter *param) | sead::GameFramework | virtual |
| createInfLoopChecker(TaskBase *root_task, const TickSpan &span) | sead::GameFramework | virtual |
| createMethodTreeMgr_(Heap *) override | sead::GameFrameworkCafe | protectedvirtual |
| createProcessMeter(TaskBase *root_task) | sead::GameFramework | virtual |
| createSeadMenuMgr(TaskBase *root_task) | sead::GameFramework | virtual |
| createSystemTasks(TaskBase *root_task, const CreateSystemTaskArg &arg) override | sead::GameFramework | virtual |
| DeferredCopyCallback typedef | sead::GameFrameworkCafe | |
| DisplayState enum name | sead::GameFramework | protected |
| drawDRC_() | sead::GameFrameworkCafe | protected |
| DrawOrder enum name | sead::GameFrameworkCafe | |
| drawTV_() | sead::GameFrameworkCafe | protected |
| Framework() | sead::Framework | |
| GameFramework() | sead::GameFramework | |
| GameFrameworkCafe(const CreateArg &arg) | sead::GameFrameworkCafe | |
| getMethodFrameBuffer(s32 method_type) const override | sead::GameFrameworkCafe | virtual |
| getMethodLogicalFrameBuffer(s32 method_type) const override | sead::GameFrameworkCafe | virtual |
| getMethodTreeMgr() | sead::Framework | inline |
| getTaskMgr() | sead::Framework | inline |
| gpuMesureEnd_() | sead::GameFrameworkCafe | protected |
| initialize(const InitializeArg &arg) | sead::GameFrameworkCafe | static |
| initializeGraphicsSystem(Heap *heap, s32 argc=0, char **argv=nullptr, const Vector2f &tv_virtual_fb_size=Vector2f::zero, const Vector2f &drc_virtual_fb_size=Vector2f(854.0f, 480.0f), Heap *heap_for_display_buffer=nullptr) | sead::GameFrameworkCafe | |
| initRun_(Heap *) override | sead::GameFrameworkCafe | protectedvirtual |
| isScreenShotBusy() | sead::GameFramework | inlinevirtual |
| mainLoop_() | sead::GameFrameworkCafe | protectedvirtual |
| mArg | sead::GameFrameworkCafe | protected |
| mCalcMeter | sead::GameFramework | protected |
| mCheckerThread | sead::GameFramework | protected |
| mColorBuffer | sead::GameFrameworkCafe | protected |
| mColorBufferDRC | sead::GameFrameworkCafe | protected |
| mCommandBuffer | sead::GameFrameworkCafe | protected |
| mCopyPostDrawAll | sead::GameFrameworkCafe | protected |
| mDefaultFrameBuffer | sead::GameFrameworkCafe | protected |
| mDefaultFrameBufferDRC | sead::GameFrameworkCafe | protected |
| mDeferredCopyCallback | sead::GameFrameworkCafe | protected |
| mDepthBuffer | sead::GameFrameworkCafe | protected |
| mDepthBufferDRC | sead::GameFrameworkCafe | protected |
| mDisplayBuffer | sead::GameFrameworkCafe | protected |
| mDisplayBufferDRC | sead::GameFrameworkCafe | protected |
| mDisplayState | sead::GameFramework | protected |
| mDrawMeter | sead::GameFramework | protected |
| mDrawOrder | sead::GameFrameworkCafe | protected |
| mFlag | sead::GameFrameworkCafe | protected |
| mFrameBuffer | sead::GameFrameworkCafe | protected |
| mFrameBufferDRC | sead::GameFrameworkCafe | protected |
| mFrameSpan | sead::GameFrameworkCafe | protected |
| mGpuCounters | sead::GameFrameworkCafe | protected |
| mGPUMeter | sead::GameFramework | protected |
| mLastFrameBegin | sead::GameFrameworkCafe | protected |
| mLogicalFrameBuffer | sead::GameFrameworkCafe | protected |
| mLogicalFrameBufferDRC | sead::GameFrameworkCafe | protected |
| mMethodTreeMgr | sead::Framework | protected |
| mMethodTreeMgrHeap | sead::Framework | protected |
| mReserveReset | sead::Framework | protected |
| mResetEvent | sead::Framework | protected |
| mResetParameter | sead::Framework | protected |
| mTaskMgr | sead::Framework | protected |
| procCalc_() | sead::GameFrameworkCafe | protectedvirtual |
| procDraw_() | sead::GameFrameworkCafe | protectedvirtual |
| ProcessPriority enum name | sead::Framework | |
| procFrame_() | sead::GameFrameworkCafe | protectedvirtual |
| procReset_() | sead::Framework | protectedvirtual |
| reserveReset(void *param) | sead::Framework | inlinevirtual |
| ResetEvent typedef | sead::Framework | protected |
| run(Heap *heap, const TaskBase::CreateArg &root_create_arg, const RunArg &run_arg) | sead::Framework | virtual |
| runImpl_() override | sead::GameFrameworkCafe | protectedvirtual |
| saveScreenShot(const SafeString &) | sead::GameFramework | inlinevirtual |
| setCaption(const SafeString &caption) | sead::GameFrameworkCafe | inlinevirtual |
| setCopyPostDrawAll(bool b) | sead::GameFrameworkCafe | inline |
| setDeferredCopyCallback(DeferredCopyCallback callback) | sead::GameFrameworkCafe | inline |
| setProcessPriority(ProcessPriority) | sead::Framework | inlinevirtual |
| setVBlankWaitInterval(u32 wait_vblank) | sead::GameFrameworkCafe | |
| startDisplay() | sead::GameFramework | |
| swapBuffer_() | sead::GameFrameworkCafe | protectedvirtual |
| waitForNextFrame_() | sead::GameFrameworkCafe | protectedvirtual |
| waitStartDisplayLoop_() | sead::GameFramework | protectedvirtual |
| ~Framework() | sead::Framework | virtual |
| ~GameFramework() | sead::GameFramework | virtual |
| ~GameFrameworkCafe() | sead::GameFrameworkCafe | virtual |