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sead::GameFramework Member List

This is the complete list of members for sead::GameFramework, including all inherited members.

calcFps()=0sead::GameFrameworkpure virtual
cDisplayState_Hide enum valuesead::GameFrameworkprotected
cDisplayState_Ready enum valuesead::GameFrameworkprotected
cDisplayState_Show enum valuesead::GameFrameworkprotected
cProcessPriority_High enum valuesead::Framework
cProcessPriority_Idle enum valuesead::Framework
cProcessPriority_Normal enum valuesead::Framework
cProcessPriority_RealTime enum valuesead::Framework
createControllerMgr(TaskBase *root_task)sead::GameFrameworkvirtual
createHostIOMgr(TaskBase *root_task, HostIOMgr::Parameter *param)sead::GameFrameworkvirtual
createInfLoopChecker(TaskBase *root_task, const TickSpan &span)sead::GameFrameworkvirtual
createMethodTreeMgr_(Heap *)=0sead::Frameworkprotectedpure virtual
createProcessMeter(TaskBase *root_task)sead::GameFrameworkvirtual
createSeadMenuMgr(TaskBase *root_task)sead::GameFrameworkvirtual
createSystemTasks(TaskBase *root_task, const CreateSystemTaskArg &arg) overridesead::GameFrameworkvirtual
DisplayState enum namesead::GameFrameworkprotected
Framework()sead::Framework
GameFramework()sead::GameFramework
getMethodFrameBuffer(s32 method_type) const =0sead::Frameworkpure virtual
getMethodLogicalFrameBuffer(s32 method_type) constsead::Frameworkinlinevirtual
getMethodTreeMgr()sead::Frameworkinline
getTaskMgr()sead::Frameworkinline
initialize(const InitializeArg &arg)sead::GameFrameworkstatic
initRun_(Heap *)sead::Frameworkinlineprotectedvirtual
isScreenShotBusy()sead::GameFrameworkinlinevirtual
mCalcMetersead::GameFrameworkprotected
mCheckerThreadsead::GameFrameworkprotected
mDisplayStatesead::GameFrameworkprotected
mDrawMetersead::GameFrameworkprotected
mGPUMetersead::GameFrameworkprotected
mMethodTreeMgrsead::Frameworkprotected
mMethodTreeMgrHeapsead::Frameworkprotected
mReserveResetsead::Frameworkprotected
mResetEventsead::Frameworkprotected
mResetParametersead::Frameworkprotected
mTaskMgrsead::Frameworkprotected
ProcessPriority enum namesead::Framework
procReset_()sead::Frameworkprotectedvirtual
reserveReset(void *param)sead::Frameworkinlinevirtual
ResetEvent typedefsead::Frameworkprotected
run(Heap *heap, const TaskBase::CreateArg &root_create_arg, const RunArg &run_arg)sead::Frameworkvirtual
runImpl_()sead::Frameworkinlineprotectedvirtual
saveScreenShot(const SafeString &)sead::GameFrameworkinlinevirtual
setProcessPriority(ProcessPriority)sead::Frameworkinlinevirtual
startDisplay()sead::GameFramework
waitStartDisplayLoop_()sead::GameFrameworkprotectedvirtual
~Framework()sead::Frameworkvirtual
~GameFramework()sead::GameFrameworkvirtual