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sead::GameFramework Member List
This is the complete list of members for
sead::GameFramework
, including all inherited members.
calcFps
()=0
sead::GameFramework
pure virtual
cDisplayState_Hide
enum value
sead::GameFramework
protected
cDisplayState_Ready
enum value
sead::GameFramework
protected
cDisplayState_Show
enum value
sead::GameFramework
protected
cProcessPriority_High
enum value
sead::Framework
cProcessPriority_Idle
enum value
sead::Framework
cProcessPriority_Normal
enum value
sead::Framework
cProcessPriority_RealTime
enum value
sead::Framework
createControllerMgr
(TaskBase *root_task)
sead::GameFramework
virtual
createHostIOMgr
(TaskBase *root_task, HostIOMgr::Parameter *param)
sead::GameFramework
virtual
createInfLoopChecker
(TaskBase *root_task, const TickSpan &span)
sead::GameFramework
virtual
createMethodTreeMgr_
(Heap *)=0
sead::Framework
protected
pure virtual
createProcessMeter
(TaskBase *root_task)
sead::GameFramework
virtual
createSeadMenuMgr
(TaskBase *root_task)
sead::GameFramework
virtual
createSystemTasks
(TaskBase *root_task, const CreateSystemTaskArg &arg) override
sead::GameFramework
virtual
DisplayState
enum name
sead::GameFramework
protected
Framework
()
sead::Framework
GameFramework
()
sead::GameFramework
getMethodFrameBuffer
(s32 method_type) const =0
sead::Framework
pure virtual
getMethodLogicalFrameBuffer
(s32 method_type) const
sead::Framework
inline
virtual
getMethodTreeMgr
()
sead::Framework
inline
getTaskMgr
()
sead::Framework
inline
initialize
(const InitializeArg &arg)
sead::GameFramework
static
initRun_
(Heap *)
sead::Framework
inline
protected
virtual
isScreenShotBusy
()
sead::GameFramework
inline
virtual
mCalcMeter
sead::GameFramework
protected
mCheckerThread
sead::GameFramework
protected
mDisplayState
sead::GameFramework
protected
mDrawMeter
sead::GameFramework
protected
mGPUMeter
sead::GameFramework
protected
mMethodTreeMgr
sead::Framework
protected
mMethodTreeMgrHeap
sead::Framework
protected
mReserveReset
sead::Framework
protected
mResetEvent
sead::Framework
protected
mResetParameter
sead::Framework
protected
mTaskMgr
sead::Framework
protected
ProcessPriority
enum name
sead::Framework
procReset_
()
sead::Framework
protected
virtual
reserveReset
(void *param)
sead::Framework
inline
virtual
ResetEvent
typedef
sead::Framework
protected
run
(Heap *heap, const TaskBase::CreateArg &root_create_arg, const RunArg &run_arg)
sead::Framework
virtual
runImpl_
()
sead::Framework
inline
protected
virtual
saveScreenShot
(const SafeString &)
sead::GameFramework
inline
virtual
setProcessPriority
(ProcessPriority)
sead::Framework
inline
virtual
startDisplay
()
sead::GameFramework
waitStartDisplayLoop_
()
sead::GameFramework
protected
virtual
~Framework
()
sead::Framework
virtual
~GameFramework
()
sead::GameFramework
virtual
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