This is the complete list of members for sead::FrameBuffer, including all inherited members.
| bind() const | sead::FrameBuffer | |
| bindImpl_() const =0 | sead::FrameBuffer | protectedpure virtual |
| clear(u32 clr_flag, const Color4f &color, f32 depth, u32 stencil) const =0 | sead::FrameBuffer | pure virtual |
| clearMRT(u32 target, const Color4f &color) const | sead::FrameBuffer | virtual |
| copyToDisplayBuffer(const DisplayBuffer *display_buffer) const | sead::FrameBuffer | inlinevirtual |
| FrameBuffer() | sead::FrameBuffer | inline |
| FrameBuffer(const Vector2f &virtual_size, const BoundBox2f &physical_area) | sead::FrameBuffer | inline |
| FrameBuffer(const Vector2f &virtual_size, f32 physical_x, f32 physical_y, f32 physical_w, f32 physical_h) | sead::FrameBuffer | inline |
| FrameBuffer(const Vector2f &virtual_size, f32 physical_x, f32 physical_y, u32 physical_w, u32 physical_h) | sead::FrameBuffer | inline |
| getPhysicalArea() const | sead::LogicalFrameBuffer | inline |
| getVirtualSize() const | sead::LogicalFrameBuffer | inline |
| LogicalFrameBuffer() | sead::LogicalFrameBuffer | inline |
| LogicalFrameBuffer(const Vector2f &virtual_size, const BoundBox2f &physical_area) | sead::LogicalFrameBuffer | inline |
| LogicalFrameBuffer(const Vector2f &virtual_size, f32 physical_x, f32 physical_y, f32 physical_w, f32 physical_h) | sead::LogicalFrameBuffer | inline |
| LogicalFrameBuffer(const Vector2f &virtual_size, f32 physical_x, f32 physical_y, u32 physical_w, u32 physical_h) | sead::LogicalFrameBuffer | inline |
| mPhysicalArea | sead::LogicalFrameBuffer | protected |
| mVirtualSize | sead::LogicalFrameBuffer | protected |
| setPhysicalArea(const BoundBox2f &ph_size) | sead::LogicalFrameBuffer | inline |
| setPhysicalArea(f32 x, f32 y, f32 w, f32 h) | sead::LogicalFrameBuffer | inline |
| setPhysicalArea(f32 x, f32 y, u32 w, u32 h) | sead::LogicalFrameBuffer | inline |
| setVirtualSize(f32 x, f32 y) | sead::LogicalFrameBuffer | inline |
| setVirtualSize(const Vector2f &virtual_size) | sead::LogicalFrameBuffer | inline |
| ~LogicalFrameBuffer() | sead::LogicalFrameBuffer | inlinevirtual |