This is the complete list of members for agl::g3d::ModelShaderAttribute, including all inherited members.
| _0 | agl::g3d::ModelShaderAttribute | private |
| activateVertexBuffer() const | agl::g3d::ModelShaderAttribute | |
| bind(const nw::g3d::res::ResMaterial *p_res_mat, const nw::g3d::res::ResShape *p_res_shp, const ShaderProgram *p_program, bool use_res_assign, bool use_shader_symbol_id) | agl::g3d::ModelShaderAttribute | |
| clear() | agl::g3d::ModelShaderAttribute | |
| create(sead::Heap *heap) | agl::g3d::ModelShaderAttribute | |
| getVertexBuffer(s32 index) const | agl::g3d::ModelShaderAttribute | inline |
| getVertexBufferNum() const | agl::g3d::ModelShaderAttribute | inline |
| mFetchShader | agl::g3d::ModelShaderAttribute | private |
| ModelShaderAttribute() | agl::g3d::ModelShaderAttribute | |
| mVertexBuffer | agl::g3d::ModelShaderAttribute | private |
| mVertexBufferNum | agl::g3d::ModelShaderAttribute | private |
| setVertexBuffer(const nw::g3d::fnd::GfxBuffer *p_buffer, s32 index) | agl::g3d::ModelShaderAttribute | |
| ~ModelShaderAttribute() | agl::g3d::ModelShaderAttribute |