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agl::g3d::ModelShaderAssign Member List

This is the complete list of members for agl::g3d::ModelShaderAssign, including all inherited members.

activateMaterialUniformBlock(const nw::g3d::MaterialObj *p_material) constagl::g3d::ModelShaderAssign
activateTextureSampler(const nw::g3d::MaterialObj *p_material) constagl::g3d::ModelShaderAssign
bind(const nw::g3d::res::ResMaterial *p_res_mat, const ShaderProgram *p_program, bool use_res_assign, bool use_shader_symbol_id)agl::g3d::ModelShaderAssign
bindShader(const nw::g3d::res::ResMaterial *p_res_mat, const nw::g3d::res::ResShape *p_res_shp, const ShaderProgram *p_program, const char *="Mat")agl::g3d::ModelShaderAssign
bindShaderResAssign(const nw::g3d::res::ResMaterial *p_res_mat, const nw::g3d::res::ResShape *p_res_shp, const ShaderProgram *p_program, const char *="Mat")agl::g3d::ModelShaderAssign
clear_()agl::g3d::ModelShaderAssignprivate
create(sead::Heap *heap)agl::g3d::ModelShaderAssign
getAttribute()agl::g3d::ModelShaderAssigninline
getAttribute() constagl::g3d::ModelShaderAssigninline
getResSampler(s32 index) constagl::g3d::ModelShaderAssigninline
getSamplerLocation(s32 index)agl::g3d::ModelShaderAssigninline
getSamplerLocation(s32 index) constagl::g3d::ModelShaderAssigninline
getSamplerNum() constagl::g3d::ModelShaderAssigninline
getShaderProgram() constagl::g3d::ModelShaderAssigninline
mAttributeagl::g3d::ModelShaderAssignprivate
ModelShaderAssign()agl::g3d::ModelShaderAssign
mpProgramagl::g3d::ModelShaderAssignprivate
mResSampleragl::g3d::ModelShaderAssignprivate
mSamplerLocationagl::g3d::ModelShaderAssignprivate
mSamplerNumagl::g3d::ModelShaderAssignprivate
mUniformBlockLocationagl::g3d::ModelShaderAssignprivate
pushBackSampler(const nw::g3d::res::ResSampler *p_res_sampler, const SamplerLocation &location)agl::g3d::ModelShaderAssign
updateLocation_(const char *uniform_block_name)agl::g3d::ModelShaderAssignprivate
~ModelShaderAssign()agl::g3d::ModelShaderAssign