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agl::g3d::ModelEx Member List

This is the complete list of members for agl::g3d::ModelEx, including all inherited members.

Alignment enum namenw::g3d::ModelObj
BLOCK_BUFFER_ALIGNMENTnw::g3d::ModelObj
BLOCK_BUFFER_VALIDnw::g3d::ModelObjprotected
BUFFER_ALIGNMENTnw::g3d::ModelObj
CalcBlockBufferSize()nw::g3d::ModelObj
CalcBounding()nw::g3d::ModelObj
CalcBufferSize(const InitArg &arg)nw::g3d::ModelObjstatic
CalcMaterial()nw::g3d::ModelObj
CalcMtxBlock(int bufferIndex=0)nw::g3d::ModelObj
CalcShape(int bufferIndex=0)nw::g3d::ModelObj
CalcView(int viewIndex, const Mtx34 &cameraMtx, int bufferIndex=0)nw::g3d::ModelObj
CalcWorld(const Mtx34 &baseMtx)nw::g3d::ModelObj
CleanupBlockBuffer()nw::g3d::ModelObj
ClearBoneVisibility()nw::g3d::ModelObj
ClearMatVisibility()nw::g3d::ModelObj
createEx(sead::Heap *heap)agl::g3d::ModelEx
destroyEx()agl::g3d::ModelEx
DisableBlockSwapAll()nw::g3d::ModelObj
EnableBlockSwapAll()nw::g3d::ModelObj
Flag enum namenw::g3d::ModelObjprotected
GetBlockBufferPtr()nw::g3d::ModelObj
GetBoneVisArray()nw::g3d::ModelObj
GetBoneVisArray() constnw::g3d::ModelObj
GetBounding()nw::g3d::ModelObj
GetBounding() constnw::g3d::ModelObj
GetBufferPtr()nw::g3d::ModelObj
GetMaterial(int matIndex)nw::g3d::ModelObj
GetMaterial(int matIndex) constnw::g3d::ModelObj
GetMaterial(const char *name)nw::g3d::ModelObj
GetMaterial(const char *name) constnw::g3d::ModelObj
GetMaterialCount() constnw::g3d::ModelObj
getMaterialEx(s32 index) constagl::g3d::ModelExinline
GetMaterialIndex(const char *name) constnw::g3d::ModelObj
GetMaterialName(int matIndex) constnw::g3d::ModelObj
GetMatVisArray()nw::g3d::ModelObj
GetMatVisArray() constnw::g3d::ModelObj
GetResource()nw::g3d::ModelObj
GetResource() constnw::g3d::ModelObj
getShaderAssign(s32 index) constagl::g3d::ModelExinline
GetShape(int shapeIndex)nw::g3d::ModelObj
GetShape(int shapeIndex) constnw::g3d::ModelObj
GetShape(const char *name)nw::g3d::ModelObj
GetShape(const char *name) constnw::g3d::ModelObj
GetShapeCount() constnw::g3d::ModelObj
GetShapeIndex(const char *name) constnw::g3d::ModelObj
GetShapeName(int shapeIndex) constnw::g3d::ModelObj
GetSkeleton()nw::g3d::ModelObj
GetSkeleton() constnw::g3d::ModelObj
GetUserPtr()nw::g3d::ModelObj
GetUserPtr() constnw::g3d::ModelObj
GetUserPtr()nw::g3d::ModelObj
GetUserPtr() constnw::g3d::ModelObj
GetViewCount() constnw::g3d::ModelObj
Init(const InitArg &arg, void *pBuffer, size_t bufferSize)nw::g3d::ModelObj
IsBlockBufferValid() constnw::g3d::ModelObj
IsBoneVisible(int boneIndex) constnw::g3d::ModelObj
IsMatVisible(int matIndex) constnw::g3d::ModelObj
IsShapeVisible(int shapeIndex) constnw::g3d::ModelObj
IsViewDependent() constnw::g3d::ModelObj
m_Flagnw::g3d::ModelObjprivate
m_NumMaterialnw::g3d::ModelObjprivate
m_NumShapenw::g3d::ModelObjprivate
m_NumViewnw::g3d::ModelObjprivate
m_pBlockBuffernw::g3d::ModelObjprivate
m_pBoneVisArraynw::g3d::ModelObjprivate
m_pBoundingnw::g3d::ModelObjprivate
m_pBufferPtrnw::g3d::ModelObjprivate
m_pMaterialArraynw::g3d::ModelObjprivate
m_pMatVisArraynw::g3d::ModelObjprivate
m_pResnw::g3d::ModelObjprivate
m_pShapeArraynw::g3d::ModelObjprivate
m_pSkeletonnw::g3d::ModelObjprivate
m_pUserPtrnw::g3d::ModelObjprivate
m_pViewBlockArraynw::g3d::ModelObjprivate
m_ViewDependentnw::g3d::ModelObjprivate
ModelEx()agl::g3d::ModelEx
ModelObj()nw::g3d::ModelObj
mpMaterialExagl::g3d::ModelExprivate
mpShaderAssignagl::g3d::ModelExprivate
NW_G3D_DISALLOW_COPY_AND_ASSIGN(ModelObj)nw::g3d::ModelObjprivate
SetBoneVisibility(int boneIndex, bool visible)nw::g3d::ModelObj
SetMatVisibility(int matIndex, bool visible)nw::g3d::ModelObj
SetupBlockBuffer(void *pBuffer, size_t bufferSize)nw::g3d::ModelObj
SetUserPtr(void *pUserPtr)nw::g3d::ModelObj
UpdateViewDependency()nw::g3d::ModelObj
~ModelEx()agl::g3d::ModelExvirtual