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agl::g3d::ModelEx Member List
This is the complete list of members for
agl::g3d::ModelEx
, including all inherited members.
Alignment
enum name
nw::g3d::ModelObj
BLOCK_BUFFER_ALIGNMENT
nw::g3d::ModelObj
BLOCK_BUFFER_VALID
nw::g3d::ModelObj
protected
BUFFER_ALIGNMENT
nw::g3d::ModelObj
CalcBlockBufferSize
()
nw::g3d::ModelObj
CalcBounding
()
nw::g3d::ModelObj
CalcBufferSize
(const InitArg &arg)
nw::g3d::ModelObj
static
CalcMaterial
()
nw::g3d::ModelObj
CalcMtxBlock
(int bufferIndex=0)
nw::g3d::ModelObj
CalcShape
(int bufferIndex=0)
nw::g3d::ModelObj
CalcView
(int viewIndex, const Mtx34 &cameraMtx, int bufferIndex=0)
nw::g3d::ModelObj
CalcWorld
(const Mtx34 &baseMtx)
nw::g3d::ModelObj
CleanupBlockBuffer
()
nw::g3d::ModelObj
ClearBoneVisibility
()
nw::g3d::ModelObj
ClearMatVisibility
()
nw::g3d::ModelObj
createEx
(sead::Heap *heap)
agl::g3d::ModelEx
destroyEx
()
agl::g3d::ModelEx
DisableBlockSwapAll
()
nw::g3d::ModelObj
EnableBlockSwapAll
()
nw::g3d::ModelObj
Flag
enum name
nw::g3d::ModelObj
protected
GetBlockBufferPtr
()
nw::g3d::ModelObj
GetBoneVisArray
()
nw::g3d::ModelObj
GetBoneVisArray
() const
nw::g3d::ModelObj
GetBounding
()
nw::g3d::ModelObj
GetBounding
() const
nw::g3d::ModelObj
GetBufferPtr
()
nw::g3d::ModelObj
GetMaterial
(int matIndex)
nw::g3d::ModelObj
GetMaterial
(int matIndex) const
nw::g3d::ModelObj
GetMaterial
(const char *name)
nw::g3d::ModelObj
GetMaterial
(const char *name) const
nw::g3d::ModelObj
GetMaterialCount
() const
nw::g3d::ModelObj
getMaterialEx
(s32 index) const
agl::g3d::ModelEx
inline
GetMaterialIndex
(const char *name) const
nw::g3d::ModelObj
GetMaterialName
(int matIndex) const
nw::g3d::ModelObj
GetMatVisArray
()
nw::g3d::ModelObj
GetMatVisArray
() const
nw::g3d::ModelObj
GetResource
()
nw::g3d::ModelObj
GetResource
() const
nw::g3d::ModelObj
getShaderAssign
(s32 index) const
agl::g3d::ModelEx
inline
GetShape
(int shapeIndex)
nw::g3d::ModelObj
GetShape
(int shapeIndex) const
nw::g3d::ModelObj
GetShape
(const char *name)
nw::g3d::ModelObj
GetShape
(const char *name) const
nw::g3d::ModelObj
GetShapeCount
() const
nw::g3d::ModelObj
GetShapeIndex
(const char *name) const
nw::g3d::ModelObj
GetShapeName
(int shapeIndex) const
nw::g3d::ModelObj
GetSkeleton
()
nw::g3d::ModelObj
GetSkeleton
() const
nw::g3d::ModelObj
GetUserPtr
()
nw::g3d::ModelObj
GetUserPtr
() const
nw::g3d::ModelObj
GetUserPtr
()
nw::g3d::ModelObj
GetUserPtr
() const
nw::g3d::ModelObj
GetViewCount
() const
nw::g3d::ModelObj
Init
(const InitArg &arg, void *pBuffer, size_t bufferSize)
nw::g3d::ModelObj
IsBlockBufferValid
() const
nw::g3d::ModelObj
IsBoneVisible
(int boneIndex) const
nw::g3d::ModelObj
IsMatVisible
(int matIndex) const
nw::g3d::ModelObj
IsShapeVisible
(int shapeIndex) const
nw::g3d::ModelObj
IsViewDependent
() const
nw::g3d::ModelObj
m_Flag
nw::g3d::ModelObj
private
m_NumMaterial
nw::g3d::ModelObj
private
m_NumShape
nw::g3d::ModelObj
private
m_NumView
nw::g3d::ModelObj
private
m_pBlockBuffer
nw::g3d::ModelObj
private
m_pBoneVisArray
nw::g3d::ModelObj
private
m_pBounding
nw::g3d::ModelObj
private
m_pBufferPtr
nw::g3d::ModelObj
private
m_pMaterialArray
nw::g3d::ModelObj
private
m_pMatVisArray
nw::g3d::ModelObj
private
m_pRes
nw::g3d::ModelObj
private
m_pShapeArray
nw::g3d::ModelObj
private
m_pSkeleton
nw::g3d::ModelObj
private
m_pUserPtr
nw::g3d::ModelObj
private
m_pViewBlockArray
nw::g3d::ModelObj
private
m_ViewDependent
nw::g3d::ModelObj
private
ModelEx
()
agl::g3d::ModelEx
ModelObj
()
nw::g3d::ModelObj
mpMaterialEx
agl::g3d::ModelEx
private
mpShaderAssign
agl::g3d::ModelEx
private
NW_G3D_DISALLOW_COPY_AND_ASSIGN
(ModelObj)
nw::g3d::ModelObj
private
SetBoneVisibility
(int boneIndex, bool visible)
nw::g3d::ModelObj
SetMatVisibility
(int matIndex, bool visible)
nw::g3d::ModelObj
SetupBlockBuffer
(void *pBuffer, size_t bufferSize)
nw::g3d::ModelObj
SetUserPtr
(void *pUserPtr)
nw::g3d::ModelObj
UpdateViewDependency
()
nw::g3d::ModelObj
~ModelEx
()
agl::g3d::ModelEx
virtual
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