This is the complete list of members for agl::UniformLocation, including all inherited members.
| getFragmentLocation() const | agl::ShaderLocation | inline |
| getGeometryLocation() const | agl::ShaderLocation | inline |
| getName() const | sead::INamable | inline |
| getVertexLocation() const | agl::ShaderLocation | inline |
| INamable() | sead::INamable | inline |
| INamable(const SafeString &name) | sead::INamable | inline |
| isValid() const | agl::ShaderLocation | inline |
| mFS | agl::ShaderLocation | protected |
| mGS | agl::ShaderLocation | protected |
| mINamableName | sead::INamable | private |
| mVS | agl::ShaderLocation | protected |
| operator=(const UniformLocation &rhs) | agl::UniformLocation | inline |
| search(const ShaderProgram &program) | agl::UniformLocation | |
| setBool(bool value) const | agl::UniformLocation | inline |
| setFloat(f32 value) const | agl::UniformLocation | inline |
| setInt(s32 value) const | agl::UniformLocation | inline |
| setIVec2(const sead::Vector2i &value) const | agl::UniformLocation | inline |
| setIVec3(const sead::Vector3i &value) const | agl::UniformLocation | inline |
| setIVec4(const sead::Vector4i &value) const | agl::UniformLocation | inline |
| setMtx43(const f32 *value) const | agl::UniformLocation | inline |
| setMtx44(const f32 *value) const | agl::UniformLocation | inline |
| setName(const SafeString &name) | sead::INamable | inline |
| setUInt(u32 value) const | agl::UniformLocation | inline |
| setUVec2(const sead::Vector2u &value) const | agl::UniformLocation | inline |
| setUVec3(const sead::Vector3u &value) const | agl::UniformLocation | inline |
| setUVec4(const sead::Vector4u &value) const | agl::UniformLocation | inline |
| setVec2(const sead::Vector2f &value) const | agl::UniformLocation | inline |
| setVec3(const sead::Vector3f &value) const | agl::UniformLocation | inline |
| setVec4(const sead::Vector4f &value) const | agl::UniformLocation | inline |
| setVec4(const sead::Color4f &value) const | agl::UniformLocation | inline |
| setVec4Array(const sead::Matrix34f &value) const | agl::UniformLocation | inline |
| setVec4Array(const sead::Matrix44f &value) const | agl::UniformLocation | inline |
| ShaderLocation() | agl::ShaderLocation | inline |
| UniformLocation() | agl::UniformLocation | inline |
| UniformLocation(const sead::SafeString &name) | agl::UniformLocation | inlineexplicit |
| UniformLocation(const sead::SafeString &name, const ShaderProgram &program) | agl::UniformLocation | inline |