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agl::UniformLocation Member List

This is the complete list of members for agl::UniformLocation, including all inherited members.

getFragmentLocation() constagl::ShaderLocationinline
getGeometryLocation() constagl::ShaderLocationinline
getName() constsead::INamableinline
getVertexLocation() constagl::ShaderLocationinline
INamable()sead::INamableinline
INamable(const SafeString &name)sead::INamableinline
isValid() constagl::ShaderLocationinline
mFSagl::ShaderLocationprotected
mGSagl::ShaderLocationprotected
mINamableNamesead::INamableprivate
mVSagl::ShaderLocationprotected
operator=(const UniformLocation &rhs)agl::UniformLocationinline
search(const ShaderProgram &program)agl::UniformLocation
setBool(bool value) constagl::UniformLocationinline
setFloat(f32 value) constagl::UniformLocationinline
setInt(s32 value) constagl::UniformLocationinline
setIVec2(const sead::Vector2i &value) constagl::UniformLocationinline
setIVec3(const sead::Vector3i &value) constagl::UniformLocationinline
setIVec4(const sead::Vector4i &value) constagl::UniformLocationinline
setMtx43(const f32 *value) constagl::UniformLocationinline
setMtx44(const f32 *value) constagl::UniformLocationinline
setName(const SafeString &name)sead::INamableinline
setUInt(u32 value) constagl::UniformLocationinline
setUVec2(const sead::Vector2u &value) constagl::UniformLocationinline
setUVec3(const sead::Vector3u &value) constagl::UniformLocationinline
setUVec4(const sead::Vector4u &value) constagl::UniformLocationinline
setVec2(const sead::Vector2f &value) constagl::UniformLocationinline
setVec3(const sead::Vector3f &value) constagl::UniformLocationinline
setVec4(const sead::Vector4f &value) constagl::UniformLocationinline
setVec4(const sead::Color4f &value) constagl::UniformLocationinline
setVec4Array(const sead::Matrix34f &value) constagl::UniformLocationinline
setVec4Array(const sead::Matrix44f &value) constagl::UniformLocationinline
ShaderLocation()agl::ShaderLocationinline
UniformLocation()agl::UniformLocationinline
UniformLocation(const sead::SafeString &name)agl::UniformLocationinlineexplicit
UniformLocation(const sead::SafeString &name, const ShaderProgram &program)agl::UniformLocationinline