This is the complete list of members for agl::UniformBlock, including all inherited members.
| cCPUCacheLineSize | agl::UniformBlock | static |
| cFlag_OwnBuffer enum value | agl::UniformBlock | private |
| cFlag_OwnHeader enum value | agl::UniformBlock | private |
| create(sead::Heap *heap) | agl::UniformBlock | |
| cType_bool enum value | agl::UniformBlock | |
| cType_float enum value | agl::UniformBlock | |
| cType_int enum value | agl::UniformBlock | |
| cType_Num enum value | agl::UniformBlock | |
| cType_vec2 enum value | agl::UniformBlock | |
| cType_vec3 enum value | agl::UniformBlock | |
| cType_vec4 enum value | agl::UniformBlock | |
| cUniformBlockAlignment | agl::UniformBlock | static |
| dcbz() const | agl::UniformBlock | |
| declare(Type type, s32 num) | agl::UniformBlock | |
| declare(const UniformBlock &block) | agl::UniformBlock | |
| destroy() | agl::UniformBlock | |
| Flags enum name | agl::UniformBlock | private |
| flush(void *p_memory, bool invalidate_gpu) const | agl::UniformBlock | |
| flush(bool invalidate_gpu) const | agl::UniformBlock | inline |
| flushNoSync(void *p_memory, bool invalidate_gpu) const | agl::UniformBlock | |
| flushNoSync(bool invalidate_gpu) const | agl::UniformBlock | inline |
| mBlockSize | agl::UniformBlock | private |
| mCurrentBuffer | agl::UniformBlock | private |
| mFlag | agl::UniformBlock | private |
| mpHeader | agl::UniformBlock | private |
| setBool(void *p_memory, s32 index, bool data, s32 array_index=0) const | agl::UniformBlock | inline |
| setBool(s32 index, bool data, s32 array_index=0) const | agl::UniformBlock | inline |
| setBool(void *p_memory, s32 index, const bool *p_data, s32 array_num, s32 array_index=0) const | agl::UniformBlock | inline |
| setBool(s32 index, const bool *p_data, s32 array_num, s32 array_index=0) const | agl::UniformBlock | inline |
| setData_(void *p_memory, s32 index, const void *p_data, s32 array_index, s32 array_num) const | agl::UniformBlock | private |
| setFloat(void *p_memory, s32 index, f32 data, s32 array_index=0) const | agl::UniformBlock | inline |
| setFloat(s32 index, f32 data, s32 array_index=0) const | agl::UniformBlock | inline |
| setFloat(void *p_memory, s32 index, const f32 *p_data, s32 array_num, s32 array_index=0) const | agl::UniformBlock | inline |
| setFloat(s32 index, const f32 *p_data, s32 array_num, s32 array_index=0) const | agl::UniformBlock | inline |
| setInt(void *p_memory, s32 index, s32 data, s32 array_index=0) const | agl::UniformBlock | inline |
| setInt(s32 index, s32 data, s32 array_index=0) const | agl::UniformBlock | inline |
| setInt(void *p_memory, s32 index, const s32 *p_data, s32 array_num, s32 array_index=0) const | agl::UniformBlock | inline |
| setInt(s32 index, const s32 *p_data, s32 array_num, s32 array_index=0) const | agl::UniformBlock | inline |
| setUniform(const void *p_data, const UniformBlockLocation &location, u32 offset, size_t size) const | agl::UniformBlock | |
| setUniform(const UniformBlockLocation &location) const | agl::UniformBlock | inline |
| setVector2f(void *p_memory, s32 index, const sead::Vector2f &data, s32 array_index=0) const | agl::UniformBlock | inline |
| setVector2f(s32 index, const sead::Vector2f &data, s32 array_index=0) const | agl::UniformBlock | inline |
| setVector2f(void *p_memory, s32 index, const sead::Vector2f *p_data, s32 array_num, s32 array_index=0) const | agl::UniformBlock | inline |
| setVector2f(s32 index, const sead::Vector2f *p_data, s32 array_num, s32 array_index=0) const | agl::UniformBlock | inline |
| setVector3f(void *p_memory, s32 index, const sead::Vector3f &data, s32 array_index=0) const | agl::UniformBlock | inline |
| setVector3f(s32 index, const sead::Vector3f &data, s32 array_index=0) const | agl::UniformBlock | inline |
| setVector3f(void *p_memory, s32 index, const sead::Vector3f *p_data, s32 array_num, s32 array_index=0) const | agl::UniformBlock | inline |
| setVector3f(s32 index, const sead::Vector3f *p_data, s32 array_num, s32 array_index=0) const | agl::UniformBlock | inline |
| setVector4f(void *p_memory, s32 index, const sead::Vector4f &data, s32 array_index=0) const | agl::UniformBlock | inline |
| setVector4f(s32 index, const sead::Vector4f &data, s32 array_index=0) const | agl::UniformBlock | inline |
| setVector4f(void *p_memory, s32 index, const sead::Vector4f *p_data, s32 array_num, s32 array_index=0) const | agl::UniformBlock | inline |
| setVector4f(s32 index, const sead::Vector4f *p_data, s32 array_num, s32 array_index=0) const | agl::UniformBlock | inline |
| startDeclare(s32 num, sead::Heap *heap) | agl::UniformBlock | |
| Type enum name | agl::UniformBlock | |
| UniformBlock() | agl::UniformBlock | |
| ~UniformBlock() | agl::UniformBlock | virtual |