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agl::RenderTargetColor Member List
This is the complete list of members for
agl::RenderTargetColor
, including all inherited members.
applyTextureData
(const TextureData &texture_data)
agl::RenderTarget< RenderTargetColor >
applyTextureData_
(const TextureData &texture_data, u32 mip_level, u32 slice)
agl::RenderTarget< RenderTargetColor >
protected
bind
(s32 target_index) const
agl::RenderTargetColor
inline
cMipLevelMax
agl::RenderTarget< RenderTargetColor >
static
copyToDisplayBuffer
(const sead::DisplayBufferCafe *display_buffer) const
agl::RenderTargetColor
inline
copyToDisplayBuffer
(GX2ScanTarget scan_target) const
agl::RenderTargetColor
inline
expandAuxBuffer
() const
agl::RenderTargetColor
inline
getAuxBufferAlign
() const
agl::RenderTargetColor
inline
getAuxBufferSize
() const
agl::RenderTargetColor
inline
getMipLevel
() const
agl::RenderTarget< RenderTargetColor >
inline
getSlice
() const
agl::RenderTarget< RenderTargetColor >
inline
getTextureData
()
agl::RenderTarget< RenderTargetColor >
inline
initRegs_
() const
agl::RenderTargetColor
private
invalidateGPUCache
() const
agl::RenderTargetColor
mAuxBufferAlign
agl::RenderTargetColor
protected
mAuxBufferSize
agl::RenderTargetColor
protected
mInnerBuffer
agl::RenderTargetColor
mutable
protected
mIsMSAA2D
agl::RenderTargetColor
protected
mMipLevel
agl::RenderTarget< RenderTargetColor >
protected
mpAuxBuffer
agl::RenderTargetColor
protected
mSlice
agl::RenderTarget< RenderTargetColor >
protected
mTextureData
agl::RenderTarget< RenderTargetColor >
protected
mUpdateRegs
agl::RenderTarget< RenderTargetColor >
mutable
protected
onApplyTextureData_
()
agl::RenderTargetColor
private
RenderBuffer
class
agl::RenderTargetColor
friend
RenderTarget
()
agl::RenderTarget< RenderTargetColor >
inline
RenderTarget< RenderTargetColor >
class
agl::RenderTargetColor
friend
RenderTargetColor
()
agl::RenderTargetColor
RenderTargetColor
(const TextureData &texture_data, u32 mip_level, u32 slice)
agl::RenderTargetColor
setMipLevel
(u32 mip_level)
agl::RenderTarget< RenderTargetColor >
inline
setSlice
(u32 slice)
agl::RenderTarget< RenderTargetColor >
inline
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