This is the complete list of members for agl::RenderBuffer, including all inherited members.
| bind() const | sead::FrameBuffer | |
| bindImpl_() const override | agl::RenderBuffer | virtual |
| clear(u32 clr_flag, const sead::Color4f &color, f32 depth, u32 stencil) const override | agl::RenderBuffer | virtual |
| clear(u32 target_index, u32 clr_flag, const sead::Color4f &color, f32 depth, u32 stencil) const | agl::RenderBuffer | |
| clearMRT(u32 target, const Color4f &color) const | sead::FrameBuffer | virtual |
| copyToDisplayBuffer(const sead::DisplayBuffer *display_buffer) const override | agl::RenderBuffer | virtual |
| FrameBuffer() | sead::FrameBuffer | inline |
| FrameBuffer(const Vector2f &virtual_size, const BoundBox2f &physical_area) | sead::FrameBuffer | inline |
| FrameBuffer(const Vector2f &virtual_size, f32 physical_x, f32 physical_y, f32 physical_w, f32 physical_h) | sead::FrameBuffer | inline |
| FrameBuffer(const Vector2f &virtual_size, f32 physical_x, f32 physical_y, u32 physical_w, u32 physical_h) | sead::FrameBuffer | inline |
| getPhysicalArea() const | sead::LogicalFrameBuffer | inline |
| getRenderTargetColor(u32 target_index=0) const | agl::RenderBuffer | inline |
| getRenderTargetDepth() const | agl::RenderBuffer | inline |
| getVirtualSize() const | sead::LogicalFrameBuffer | inline |
| IDisposer() | sead::IDisposer | |
| initialize_() | agl::RenderBuffer | private |
| LogicalFrameBuffer() | sead::LogicalFrameBuffer | inline |
| LogicalFrameBuffer(const Vector2f &virtual_size, const BoundBox2f &physical_area) | sead::LogicalFrameBuffer | inline |
| LogicalFrameBuffer(const Vector2f &virtual_size, f32 physical_x, f32 physical_y, f32 physical_w, f32 physical_h) | sead::LogicalFrameBuffer | inline |
| LogicalFrameBuffer(const Vector2f &virtual_size, f32 physical_x, f32 physical_y, u32 physical_w, u32 physical_h) | sead::LogicalFrameBuffer | inline |
| mColorTarget | agl::RenderBuffer | private |
| mDepthTarget | agl::RenderBuffer | private |
| mDisposerHeap | sead::IDisposer | private |
| mListNode | sead::IDisposer | private |
| mPhysicalArea | sead::LogicalFrameBuffer | protected |
| mVirtualSize | sead::LogicalFrameBuffer | protected |
| RenderBuffer() | agl::RenderBuffer | |
| RenderBuffer(const sead::Vector2f &virtual_size, const sead::BoundBox2f &physical_area) | agl::RenderBuffer | |
| RenderBuffer(const sead::Vector2f &virtual_size, f32 physical_x, f32 physical_y, f32 physical_w, f32 physical_h) | agl::RenderBuffer | |
| sBoundRenderBuffer | agl::RenderBuffer | privatestatic |
| setPhysicalArea(const BoundBox2f &ph_size) | sead::LogicalFrameBuffer | inline |
| setPhysicalArea(f32 x, f32 y, f32 w, f32 h) | sead::LogicalFrameBuffer | inline |
| setPhysicalArea(f32 x, f32 y, u32 w, u32 h) | sead::LogicalFrameBuffer | inline |
| setRenderTargetColor(RenderTargetColor *target, u32 target_index=0) | agl::RenderBuffer | inline |
| setRenderTargetColorNullAll() | agl::RenderBuffer | |
| setRenderTargetDepth(RenderTargetDepth *target) | agl::RenderBuffer | inline |
| setRenderTargetDepthNull() | agl::RenderBuffer | inline |
| setVirtualSize(f32 x, f32 y) | sead::LogicalFrameBuffer | inline |
| setVirtualSize(const Vector2f &virtual_size) | sead::LogicalFrameBuffer | inline |
| ~IDisposer() | sead::IDisposer | virtual |
| ~LogicalFrameBuffer() | sead::LogicalFrameBuffer | inlinevirtual |
| ~RenderBuffer() override | agl::RenderBuffer |