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agl::RenderBuffer Member List

This is the complete list of members for agl::RenderBuffer, including all inherited members.

bind() constsead::FrameBuffer
bindImpl_() const overrideagl::RenderBuffervirtual
clear(u32 clr_flag, const sead::Color4f &color, f32 depth, u32 stencil) const overrideagl::RenderBuffervirtual
clear(u32 target_index, u32 clr_flag, const sead::Color4f &color, f32 depth, u32 stencil) constagl::RenderBuffer
clearMRT(u32 target, const Color4f &color) constsead::FrameBuffervirtual
copyToDisplayBuffer(const sead::DisplayBuffer *display_buffer) const overrideagl::RenderBuffervirtual
FrameBuffer()sead::FrameBufferinline
FrameBuffer(const Vector2f &virtual_size, const BoundBox2f &physical_area)sead::FrameBufferinline
FrameBuffer(const Vector2f &virtual_size, f32 physical_x, f32 physical_y, f32 physical_w, f32 physical_h)sead::FrameBufferinline
FrameBuffer(const Vector2f &virtual_size, f32 physical_x, f32 physical_y, u32 physical_w, u32 physical_h)sead::FrameBufferinline
getPhysicalArea() constsead::LogicalFrameBufferinline
getRenderTargetColor(u32 target_index=0) constagl::RenderBufferinline
getRenderTargetDepth() constagl::RenderBufferinline
getVirtualSize() constsead::LogicalFrameBufferinline
IDisposer()sead::IDisposer
initialize_()agl::RenderBufferprivate
LogicalFrameBuffer()sead::LogicalFrameBufferinline
LogicalFrameBuffer(const Vector2f &virtual_size, const BoundBox2f &physical_area)sead::LogicalFrameBufferinline
LogicalFrameBuffer(const Vector2f &virtual_size, f32 physical_x, f32 physical_y, f32 physical_w, f32 physical_h)sead::LogicalFrameBufferinline
LogicalFrameBuffer(const Vector2f &virtual_size, f32 physical_x, f32 physical_y, u32 physical_w, u32 physical_h)sead::LogicalFrameBufferinline
mColorTargetagl::RenderBufferprivate
mDepthTargetagl::RenderBufferprivate
mDisposerHeapsead::IDisposerprivate
mListNodesead::IDisposerprivate
mPhysicalAreasead::LogicalFrameBufferprotected
mVirtualSizesead::LogicalFrameBufferprotected
RenderBuffer()agl::RenderBuffer
RenderBuffer(const sead::Vector2f &virtual_size, const sead::BoundBox2f &physical_area)agl::RenderBuffer
RenderBuffer(const sead::Vector2f &virtual_size, f32 physical_x, f32 physical_y, f32 physical_w, f32 physical_h)agl::RenderBuffer
sBoundRenderBufferagl::RenderBufferprivatestatic
setPhysicalArea(const BoundBox2f &ph_size)sead::LogicalFrameBufferinline
setPhysicalArea(f32 x, f32 y, f32 w, f32 h)sead::LogicalFrameBufferinline
setPhysicalArea(f32 x, f32 y, u32 w, u32 h)sead::LogicalFrameBufferinline
setRenderTargetColor(RenderTargetColor *target, u32 target_index=0)agl::RenderBufferinline
setRenderTargetColorNullAll()agl::RenderBuffer
setRenderTargetDepth(RenderTargetDepth *target)agl::RenderBufferinline
setRenderTargetDepthNull()agl::RenderBufferinline
setVirtualSize(f32 x, f32 y)sead::LogicalFrameBufferinline
setVirtualSize(const Vector2f &virtual_size)sead::LogicalFrameBufferinline
~IDisposer()sead::IDisposervirtual
~LogicalFrameBuffer()sead::LogicalFrameBufferinlinevirtual
~RenderBuffer() overrideagl::RenderBuffer